#ifndef __SKYBOX_H__
#define __SKYBOX_H__

#include <OGLES/OGLESTools.h>
#include "GameEngine/Camera.h"
#include "GameEngine/TextureManager.h"
class SkyBox{
public:
	SkyBox(float scale, bool adjustUV, int textureSize);
	void draw(Camera* cam);
private:
	GLuint	m_ui32SkyboxTex[6];
	float	g_skyboxVertices[24*3];
	float	g_skyboxUVs[24*3];
	float	scale;
};

#endif
